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Thursday, 30 July 2020

The Last of Us Part II - Initial reactions after completion


"An Eye for Eye makes the whole world blind"
It's just hit midnight as Tuesday turns into Wednesday 29th July 2020 and I sit here digesting this experience. A short while ago, I just completed and rolled credits on The Last of Us: Part II and now I'm sitting in my room with my thoughts and flicking between the digital 'The Art of The Last of Us: Part II,' the in-game bonus content and the physical Dark Horse book that came with my special edition of the game.

I wanted to put my thoughts down on paper, so here we are.
This rollercoaster has beaten the shit out of me mentally and emotionally, as I'm assuming it has with a lot of other's who took this wild ride with Naughty Dog's latest epic. My thoughts are clicking all over the place.

My initial thoughts as I stared at the credits were that I wanted to just replay the series again. That, and "Did this just surpass the Metal Gear Solid franchise as my favourite video game franchise of all time?" I sat there hopeful that there would be something after the credits, hoping for something. Anything. Not because there needed to be, but because it was dawning on me that this journey was actually ending. And it's been one hell of a journey.

It all began when I saw the first reveal trailer for TLOU2 with the rest of the world. I decided not to watch any trailers, clips, previews or read articles - and also managed to avoid leaks and spoilers in the lead up the game's eventual release. It is possible, I am living proof. And I'm pretty certain doing this gave me a much better experience as I've found going in blind usually does with most forms of entertainment.

I'll be writing here in much the same way. I haven't yet rushed to the internet to see what else was said, because I think it's important to formulate my own opinions, uninfluenced.
I'll just go through some of my thoughts as they arise and jump from point to point, scribble things out, and start over - much like Ellie's journal when she's trying to find the right words to express herself. I'll try and guide you through what this game meant to me, and how I interpreted things from my perspective. 

Aptly named 'Part 2' - This is a story of two halves. The first part we already know is a continuation of Joel and Ellie's story from the first game in the series. The other half is from another perspective which I didn't really understand at first but was very intrigued by this directive decision. The mystery woman, Abby. Shades of Metal Gear Solid 2, when Hideo Kojima abruptly placed us in the shoes of Raiden. Why are we here? What exactly is going on? Yet even playing this fairly short segment was enough for me to start building rapport with this initially questionable character.
By the time you see what happens to Joel when put back in the shoes of a defenceless Ellie, I questioned why the game tried to make us feel any connection to this heel, Abby. She remorselessly puts an end to Joel's life as Ellie watches on in pain to the closest thing she had as a father figure get repeatedly smashed in the head till his end.

I didn't see it coming. It happened so early in the game and needless to say was emotionally heavy. This would be the act that began a focus on a vendetta.  A cycle of violence. But not a new one, although it may have appeared that way from Ellie's point of view - even she knew that this vendetta was rooted elsewhere in Joel's past. But in that moment, the only thing that mattered is vengeance.
So we play through the equivalent of 3 days as Ellie, intertwined with some flashbacks and segments that include Joel - which I thought was a nice touch, because it bridges some of the gap between what happens at the end of the first game, and the meat of what we're presently experiencing. Eventually, she gets wind of Nora at a hospital - then finding her way to the aquarium, shooting a dog, then  Owen and Mel, and putting an end to them too, not knowing that Mel had been pregnant. It soon after dawned on me. An eye for an eye, I was certain Dina wouldn't make it to The Last of Us: Part 3. We see Abby make it to the theatre where Ellie and company had hidden, and Jessie is the first one to die.

Unexpectedly to me, the game after those initial 3 days has you switch to Day 1 from the point of view of Abby. One of the moments which resonated this shift the most for me was actually one of the more subtle examples. When I first play as Ellie, and enter the aquarium - I defended myself by shooting a vicious dog which had attacked me. A nameless mongrel. However, as you take control of Abby and build a bond with Alice the dog, it's equally devastating when it dawned on me that we, as Ellie had killed the same dog.
Although I found myself relating most to the character I was in control of at the time, I found myself to be on team Abby more so than with the characters I'd seen grow from the beginning. Abby had lost her father (a good man, was doing what he thought could save humanity and put an end to the infected), and sought out justice - and in the process ends up losing her love interest, her friends, outcaste by her community, and even get's her dog shot. John Wick only needed one reason, Abby had many. Eventually, finding herself in a situation where the only thing that mattered to her was Lev. As that's all she had left. Very much like Joel's view on Ellie. She was the only thing that mattered to him, so much so that he would be willing to make the same selfish decision again to keep Ellie alive.
Abby shows great restraint, in a telling moment, when going on the hunt for Ellie, and shows mercy on Dina, her child and Ellie. For me, at this point it was over. Abby let them live, and I'm glad we didn't have to kill Ellie. Done.

There is a brief respite when Ellie is on the farm, and she picks up a young baby. The first questions to cross my mind were, "Is Dina dead?" and it weighed on me for a while before going down the stairs where Ellie calls out for her. I enjoyed the remix of a popular Johnny Cash song that played as Ellie turned on some music. Everything was set, Ellie, Dina and JJ had a house of their own, out of the way with sheep and tomato plants. What more could you want? Tommy also appears as very much alive but more like a wounded animal. He's bitter and wants that revenge still. Ellie, still tormented by the thoughts of Joel. Something inside Ellie, her PTSD perhaps, would not let it rest and she ends up going on one final hunt for Abby. As a personal preference I very much enjoyed the silenced SMG that is available late in the game, as much as I loathed The Rattlers - just a bunch of assholes running around San Bernadino, California.
I think along with many differences, the characters of Ellie and Abby both had a lot in common too.
One of the reasons I enjoyed this experience so much was because it gives the player feedback on themselves. It puts me in a position where I have to react very quickly, a true reaction.
As a stickler for audio it would be a miss for me not to mention the incredible score for the game, along with the sound design that made everything from the sound of wind to the chink of chains impeccable. 

--

I remember first seeing the teaser trailer for this game, and the audience losing their mind once we'd figured out what was in the works. I remember everything in between. Now here I am, once it's all said and done, the world is a different place. Timelines intertwined and engrained.
The word I would use to describe this experience through TLOU2 would be intense. Everyone knows this. However, a word that my brother used to describe it seems to be unshakably true. The Last of Us Part 2 was polarizing.

 This game has broken me, like Ellie's ability to play the guitar, at least in this moment.

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